Crypto iPhone cases overview. Since I haven't found nice crypto related mobile cases for iPhone (XR) I though it would be a good idea to create a few cases myself. I have created these models using Autodesk Fusion360 for the design and Blender 3d for rendering the title image. EOS case . . .
Low Poly Office created using Blender. I really like the low poly / isometric style and my goal was to create a design myself and showcase on this site. After some practice in Blender, I am very excited to share a few images with you. For now I just have a few images for you as I am not . . .
In this post I am going to show how to create a DTube animation and Wallpaper using the open source software Blender in easy to follow steps. Get DTube SVG image: Search google for a DTube svg file. This file can be used than to import into Blender and saves time to create the logo . . .
In this Tutorial I will show in easy to follow steps how to model a realistic looking rocket exhaustion using the graphics and animation software Blender. Step 1: Create Rocket Since I want to focus in this tutorial on the fire and smoke creation, I will just briefly go into the rocket modelling . . .
Blender Tutorial - photorealistic hair When my children and I saw the movie "Trolls" in the cinema, the first thing I noticed and that intrigued me was how well and detailed the hair looked on all these characters. After the movie I set myself a goal to model a similar character with . . .
In this tutorial I will show in easy to follow steps how to model Boba Fett's Helmet (Starwars) using Blender. 1. Add reference image It is always a good idea to use reference images if available in order to increase the accuracy of the model and simply make it modelling easier for you. . . .
In this post I will show in easy to follow steps how to model the Starwars droid C-3PO in Blender. 1. Add reference image of C-3PO Search the internet for a good reference image that shows the front and side profile of C-3PO. In Blender press the N key to open the "Properties window" and . . .