In this post I will show in easy to follow steps how to model the Starwars droid C-3PO in Blender.
1. Add reference image of C-3PO
- Search the internet for a good reference image that shows the front and side profile of C-3PO.
- In Blender press the N key to open the “Properties window” and scroll down Background image.
- Checkmark *Background image* and press the “Add Image” button.
- Select the front image you saved on your hard drive/cloud. Under Axis be sure to select Front (otherwise the image will be shown on all orthographic views).
- Do the same for the side image and select the Right view under Axis.
- Tip: The short keys for the front view is Number 1 and for Right view Number 3. To switch between perspective and orthographic view press Number 5.
2. Add a Mesh (UV Sphere)
Now that the images are in place we can start to add Meshes to start modelling the C-3PO head. Since the head has a round shape the suitable Mesh to add is the UV Sphere.
- In Blender a new Mesh (Object) is added where the 3d cursor is. Let’s first make sure the 3d cursor is at the center. Press Shift+S to open the Snap menu and select Cursor to Center.
- Than press Shift+A to open the Add menu, select Mesh and than UV Sphere.
- In order to Scale the Sphere down, Press the S Key and move the mouse until the right size.
3. Do half the work, use Mirror.
- In order to safe time and work efficiently lets delete some geometry and mirror it so we only need to work on one side.
- First get into Edit Mode with pressing the TAB Key.
- In order to see also the hidden edges lets switch to Wireframe Mode using the Z Key.
- For Box Select press the B Key and select all points at the lower half of the sphere.
- Press the X Key which opens the Delete Menu and choose Vertices.
- Do the same and delete the left upper half.
- With the mesh being cut away we can use now a Modifier to *Mirror* the remaining Mesh.
- On the right side (Outliner) select the Wrench icon and press Add Modifier.
- Under Generate select Mirror.
4. Start to bring the head into shape.
- In Edit mode select the point (vertices) and move the mesh along the images.
- Use the Proportional Editing tool O Key to move the related mesh as well.
- With the mouse wheel you can determine the size of the proportional editing (white circle) and how many related vertices are impacted.
- In order to bring the Mesh down we can use the Extrude tool (E Key)
- First select the *edge tool* than hold ALT and click with Right mouse to select all related edges (Ring select)
- Now Press the E key (Extrude) and drag the mesh down.
- With pressing Z Key you can restrict the Extrude direction to be vertical. (Along the Z Axis)
- Use the S Keyto Scale along the way.
- Repeat a couple of time.
- After you edited the head shape along the front and side view using the vertices, your head should look similar to this.
Please note that no smoothing is applied at this point.
5. Add finishing details.
At this point we can add some details like the eyes and mouth.
- For the mouth move the horizontal edges and align to the reference image.
- Than add an edge to each side using the Knife tool K Key
- For the eyes you can click the face and subdivide in 6 pieces and shape the round eye form.
I hope this tutorial was helpful to you. More Blender tutorials will follow soon.